摘 要
飞行棋是起源于中国古代的传统游戏之一。和现代飞行棋有所不同的是,当代的飞行棋并没有飞机和马车,但玩法一模一样。现代飞行棋已经成为休闲娱乐的好项目,它的广为流传和它的娱乐性、休闲性是密切相关的。飞行棋是典型的战旗类游戏(slg),其开发主要包括游戏界面的设计、游戏规则的设计;经过分析,利用C#语言提供的各种面向对象的开发工具,在短时间内建立游戏原型,然后,对初始原型进行需求迭代,不断修正和改进,直到形成用户满意的可行系统。经过分析,我使用 Microsoft 公司的 Visul Studio 2010 开发工具,利用其提供的各种面向对象的开发工具,在短时间内建立游戏原型,然后,对初始原型进行需求迭代,不断修正和改进,直到形成用户满意的可行系统。
关键词:飞行棋;Visul Studio 2010
Abstract
Flying chess is one of the traditional games originated from ancient China. Unlike modern flying chess, modern flying chess does not have planes or carriages, but plays exactly the same way. Modern flying chess has become a good project of leisure and entertainment, and its popularity is closely related to its entertainment and leisure. Flying chess is a typical war flag game, its development mainly includes the design of game interface, the design of game rules, after analysis, using various object-oriented development tools provided by C # language, build the game prototype in a short time, then, Iterate over the requirements of the initial prototype, revise and improve until Form a viable system satisfactory to the user. After analysis, I use the Visul Studio 2010 development tools of Microsoft Company, using the various object-oriented development tools it provides, build the game prototype in a short time, then, I iterate over the initial prototype, revise and improve the original prototype continuously. Until the user is satisfied with the formation of a viable system.
Key word:Flight Game;Visul Studio 2010
目 录
摘 要 1
Abstract 2
第一章 概述 3
1.1 课题背景和研究意义 3
1.2 主要工作和论文结构 3
第二章 系统总体设计 5
2.1 功能需求分析 5
2.2 系统功能及结构 6
第三章 详细设计 7
3.1 界面制作 7
3.2 核心算法的实现 9
第四章 设计结果及分析 13
4.1 界面初始化 13
4.2 飞机飞行 14
4.3 撞机、迭机、跳机等其他性能 15
总 结 16
5.1 总结 16
5.2进一步改进的方向 17
致 谢 18
参考文献 19