北京射击馆虚拟漫游动画
摘要
好的建筑设计离不开精美的建筑效果图表现。建筑业的发展促建筑效果图制作成为一个不可或缺的行业。建筑效果图的主要任务就是将抽象、晦涩的设计符号转化为形象、生动的“照片级”视觉形象。3D在建筑行业中的广泛应用,主要是它以强大的建筑工具配合快速渲染功能使其能够快速做出精美的作品。而建筑动画是建筑表现的一种形式,是由虚拟现实产生的。虚拟漫游的一个表现形式就是建筑漫游,它综合了虚拟漫游的多维性。
本建筑漫游是以我国2008年北京奥运射击馆为场景,利用虚拟的方式,将图片加以合乎的大胆想象,通过3D软件形象体现出来。其场景设计基于多边形直接绘制法和图象绘制法。以虚拟漫游体现我国的奥运精神三大理念:绿色奥运、科技奥运、人文奥运。
[关键字] 建筑设计、材质 、灯光 、镜头表现 、音画同步
Abstract
Good architecture can not be separated from the fine performance of the construction plans effect. Promoting the development of building construction plans produced results become an indispensable industry. Architectural Drawings of the main task is to be abstract, arcane symbols into the design of the image, vivid "class photo" visual image. 3D in the construction industry in a wide range of applications, it is a powerful tool for building quick with exaggerated features to enable it to quickly make exquisite works. Building construction performance animation is a form of virtual reality by the. Virtual robots a form of expression is building robots, it integrated the virtual roaming multidimensional.
China is roaming the building in 2008 for the Beijing Olympic Hall shooting scenes, using virtual way, the picture will be in line with a bold imagination, through the 3 D software image reflected. Its design is based on scenes of direct rendering of polygons and image mapping method. Virtual robots to embody the Olympic spirit of China's three major concepts: Green Olympics, Hi-tech Olympics and People's Olympics.
Key word: Building design, material, light, the lens performance, sound painting synchronous
【Key word】: Building design, material, light, the lens performance, sound painting synchronous
目录
1.引言....................................................................... 5
2.建筑动画概述............................................................... 6
2.1 建筑动画在实际领域中的应用........................................... 6
2.2 建筑动画的分类....................................................... 6
2.3 建筑动画的制作流程................................................... 7
3.建筑动画的开发工具......................................................... 9
3.1 3ds max软件.......................................................... 9
3.2 Photoshop CS软件..................................................... 9
3.3 Adobe Premiere Pro软件............................................... 10
3.4 Adobe After Effects软件............................................. 10
3.5 常用插件与VRay渲染器功能介绍........................................ 10
3.5.1常用插件介绍................................................... 10
4.建筑动画建模............................................................. . 11
4.1建画................................................................. 11
4.1.1 建筑动画建模原则.............................................. 11
4.1.2 常用建模技巧.................................................. 12
4.1.3 如何在3ds max中工作........................................... 14
4.2奥运射击馆模型的制作................................................. 14
4.2.1 前期准备...................................................... 14
4.2.2 制作墙体模型.................................................. 14
4.2.3 制作屋顶模型.................................................. 16
4.2.4 制作立柱模型.................................................. 14
4.2.5 制作室内场地模型.............................................. 18
4.2.6 制作走廊模型.................................................. 21
4.3 建筑环境的制作...................................................... 21
4.3.1 制作绿化带.................................................... 21
4.3.2 制作路灯...................................................... 21
4.4 整合模型与规划布局.................................................. 23
5. 建筑动画的材质与灯光..................................................... 24
5.1 材质贴图概念........................................................ 24
5.2 材质的制作与保存.................................................... 24
5.2.1 射击场馆外的材质制作.......................................... 25
5.3 添加材质............................................................ 28
5.4 灯光概述与类型...................................................... 29
5.5 灯光的创建与调节参数................................................ 29
5.6外景夜晚的灯光创建................................................... 30
6. 建筑漫游动画的制作....................................................... 31
6.1 建筑动画的基本概念.................................................. 31
6.2动画的制作........................................................... 32
6.2.1 摄影机运动动画................................................ 32
6.2.2射击馆浏览动画的制作........................................... 32
6.3 动画的输出.......................................................... 34
致谢........................................................................ 35
参考文献.................................................................... 36