[1]何柳青. 基于Unity3D的动作角色扮演游戏战斗系统研究与开发 [J]. 现代信息科技, 2023, 7 (24): 1-5.
[2]王功利. Unity2D跑酷游戏的背景与功能模块设计与研究 [J]. 电脑编程技巧与维护, 2018, (09): 152-176.
[3]李樊. 基于Unity 3D的游戏场景设计 [J]. 自动化技术与应用, 2023, 42 (04): 180-186.
[4]向兵. 基于Unity 3D的游戏开发课程教学模式改革的探究 [J]. 教师, 2022, (23): 84-86.
[5]王功利. Unity2D跑酷游戏的背景与功能模块设计与研究 [J]. 电脑编程技巧与维护, 2018, (09): 152-176.
[6]杨淮敏,邱树伟. 基于Unity3D的冒险游戏的设计与实现 [J]. 现代计算机, 2023, 29 (13): 73-78.
[7]郭欣桐. 基于Unity的飞船大战游戏设计与开发 [J]. 科技资讯, 2021, 19 (11): 67-69.
[8]郭欣桐. 基于Unity的休闲益智类游戏设计与开发 [J]. 电子技术与软件工程, 2021, (01): 34-36.
[9]刘瑞源.基于Unity3D的休闲游戏案例设计与实践[J].明日风尚,2023,(23):90-92.
[10]何柳青.基于Unity3D的角色动作游戏战斗系统研究与实现[J].电子技术与软件工程,2023,(05):40-47.
[11]ZhangB ,ShiH ,WangX .An auxiliary development framework for lightweight RPG games based on Unity3D[J].Computer Animation and Virtual Worlds,2023,35(1):
[12]Jonathan P ,Kenneth R .Comparative Analysis of ROS-Unity3D and ROS-Gazebo for Mobile Ground Robot Simulation[J].Journal of Intelligent Robotic Systems,2022,106(4):
[13]Mete A ,Selcuk D ,B. C H .Real Coding and Real Games: Design and Development of a Middle School Curriculum Using Unity 3D[J].TechTrends,2022,66(6):931-937.
[14]Liuxian L ,Zhiyang F .Earthquake Escape Simulator: A System for Disaster Knowledge Popularization[J].Journal of Physics: Conference Series,2022,2333(1):
[15]Yu H ,Yuemeng G .Design and Analysis of Clothing Catwalks Taking into Account Unity's Immersive Virtual Reality in an Artificial Intelligence Environment[J].Computational Intelligence and Neuroscience,2022,20222861767-2861767.
|